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Uncharted nathan drake
Uncharted nathan drake




uncharted nathan drake

After an hour, the one tester that was running the “broken” version of the game started seeing glitching, the other one did not. We all stood there watching them play, and lo and behold, the numbers started confirming the hypothesis. We had two of our QA staff play through the two versions of the game side-by-side. If our hunch was right, we would be able to see that from the numbers printing on screen for the two versions. The second version was the “fixed” version, and it also had debug text printing on the screen. One was the current “broken” version of the game but with some debug text printing on the screen. They agreed that we should make the fix, but we needed to know if it really did fix the issue. I sat down with the senior programmers and discussed the issue and my proposed solution. I had, however, come up with a hypothesis about what was going on with the game. I freaked out, and the next morning, I walked into Evan's office saying, “We can't ship the game like this.” Playing the game for a few hours on older PS3s would in almost all cases result in a broken game experience. The glitches got worse and worse until enemies would be invisible, the ocean became blood red, and levels would be outright missing. After a few hours of playing, the game started having glitches. I myself brought the game home and started playing the game from the beginning. We had sent most of the team home to play the game as we were only a few days away from submitting the final build to Sony for manufacturing. So many new features were added, we greatly improved our map designs, and did some very early live updates with limited time modes and even experimental maps that we rotated through called “The Lab.”Ĭhristian Gyrling, Vice President: The game was almost done. It was a very small, scrappy team that was building on our first MP outing that we had in Uncharted 2.

uncharted nathan drake uncharted nathan drake

What’s your favorite memory of your time working on Uncharted 3?Įvan Wells, President: I really enjoyed working on the multiplayer side of things. We sat down with studio leadership to chat and reminisce about developing Uncharted 3, and much like Nathan's journey, making the game was an adventure. We're honored that so many have played and celebrated Nathan Drake's third foray into high-stakes fortune hunting over the years. It's unreal that it's been a decade since Uncharted 3: Drake's Deception was released.






Uncharted nathan drake